Pixel art and frame-by-frame
animation workspace
A focused workspace for pixel artists—from grid drawing, layers, and timelines to production-ready animation assets and AI-assisted workflows.
Free · Open source · .gvn project format
Three pillars
A complete pixel-art workflow
From the first stroke to production-ready animation assets, everything stays in one native workspace.
PIXEL STUDIO
Pixel studio
Precise grid drawing, selections, and layer control. Brush, eraser, bucket, magic wand, select-by-color and shape tools, paired with foreground/background colors, color history, and freely groupable layers.
ANIMATION
Animation
Timeline, onion skinning, and production asset export. Frame-by-frame timelines, animation tags, and adjustable onion skinning—export GIFs, PNG sequences and advanced sprite sheets in one click.
AGENT WORKFLOW
Agent workflow
Built-in terminal and MCP canvas collaboration. Launch a coding agent's terminal session inside the app; the embedded MCP service lets it read the canvas, paint, and sync changes straight back.
Toolbox
Every tool you need
From sketching to polish, with shortcuts and context menus that keep your hands near the canvas.
Export
Ship your work
Multiple export formats for game dev and publishing—frame range, layer range, scale and trimming are all under your control.
PNG + JSON
Export bitmaps alongside .gvn project assets, preserving full layer and frame structure for programmatic use.
Animated GIF
Export frame-by-frame GIFs in one click—tag ranges and playback direction reuse your timeline setup.
PNG sequence
Output one PNG per frame for game engines, video editors, or other painting tools.
Sprite sheet
Advanced atlas export: row/column layout, scale, trim transparent edges, empty-frame handling and embedded metadata.
Ready to start creating?
Grab the latest release from GitHub, or clone the repo and build from source.